The future of production

Blockbusterworlds.Withouttheblockbusterbudget.

Describe any world, step inside it and film it — from a small stage, or the room you're already in.

SCROLL

How we got here

Every era of film made production easier.

1890s

Celluloid

Light on film. Every frame physical.

1970s

Animatronics

Practical creatures and models — built by hand, at great cost.

1990s

Digital

Cameras became computers.

2000s

CG

Worlds built pixel by pixel — by big teams.

2010s

Green screen

Actors imagine the world around them.

2020s

LED volumes

Real-time worlds — at tens of thousands a day.

Now

Storyhouse

Describe the world. Step inside it. Film it.

What Storyhouse solves

The world is the expensive part. We made it the easy part.

Affordability

Cut the cost.

Equipped LED stages often run tens of thousands of dollars a day. Storyhouse runs on modest, off-the-shelf gear.

Accessibility

Same-day worlds.

Prompt a basic environment in the morning. Perform inside it in VR that afternoon.

Capability

Use what's already around you.

An XR-enabled phone can track and operate inside our worlds. Anyone with a headset can step in.

Real side by side · working today

Same shot. A different world.

Left: a moving shot recorded inside our 3D world. Right: the same shot, finished by AI. Drag to compare.

⟷
3D worldAI final

How it works

Describe. Perform. Finish.

01

Describe

Write the scene in plain words. "Small shop interior: doorway, counter, two steps, clear actor path."

02

Gray box

SpatialLang builds an editable 3D layout with real scale — objects, bounds and an actor path.

03

Perform

Actors step into the world in VR. Foam blocks match the table, the step, the wall.

04

Capture

Camera, body and timing are recorded together. The actor is masked live in 3D.

05

Voice + face

Dialogue and expression are captured clean for the final pass.

06

AI finish

The same shot is finished in cinematic quality — the world, the cast, the light.

Captured in VR · working today

Real actors. Any world.

Live 3D masking separates the performer from the room, so the same take can be dropped into any world we build.

01

Headset camera

What the XR camera sees, live.

02

Actor matte

The performer is separated from the room.

03

Tracked pose

Body tracking keeps timing and contact aligned.

The house

Every room is a tool.

Storyhouse is one house with five rooms. Each room is a complete tool you can use on its own — or run them together, from story to finished film.

Inside the house

Use one on its own. Run the whole pipeline.

Any kind of production

Fully virtual, or just the parts you can't afford.

01

Fully virtual

Every set is generated. Actors perform in VR.

02

Semi-real

Real props and foam blocks, virtual everything else.

03

Fill the gaps

Shoot what you have; generate what you can't afford.

04

Classic, upgraded

Use XR like green screen or a volume — for a fraction of the cost.

Built for independent creators and professional crews — the tools work together either way.

Honest status

What works today. What's next.

Working today

  • Prompt to editable 3D worlds (SpatialLang)
  • Moving shots recorded inside those worlds
  • AI finish of the same shot (Village, Keep, Harbour)
  • Live actor masking and pose capture in VR
  • Story-to-media pipeline (Morpheus Wire)

Next to validate

  • End-to-end live capture at a steady 30 FPS
  • Studio fit-out at 3440 N 16th St
  • Phone-as-camera tracking inside declared worlds
  • One-click hand-off across every tool

The future of production

Step into the house.

The future of production

Blockbusterworlds.Withouttheblockbusterbudget.

Describe any world, step inside it and film it — from a small stage, or the room you're already in.

How we got here

Every era of film made production easier.

1890s

Celluloid

Light on film. Every frame physical.

1970s

Animatronics

Practical creatures and models — built by hand, at great cost.

1990s

Digital

Cameras became computers.

2000s

CG

Worlds built pixel by pixel — by big teams.

2010s

Green screen

Actors imagine the world around them.

2020s

LED volumes

Real-time worlds — at tens of thousands a day.

Now

Storyhouse

Describe the world. Step inside it. Film it.

What Storyhouse solves

The world is the expensive part. We made it the easy part.

Affordability

Cut the cost.

Equipped LED stages often run tens of thousands of dollars a day. Storyhouse runs on modest, off-the-shelf gear.

Accessibility

Same-day worlds.

Prompt a basic environment in the morning. Perform inside it in VR that afternoon.

Capability

Use what's already around you.

An XR-enabled phone can track and operate inside our worlds. Anyone with a headset can step in.

Real side by side · working today

Same shot. A different world.

Our 3D world on one side, the AI-finished shot on the other. Drag the line.

⟷
3D worldAI final

How it works

Describe. Perform. Finish.

01

Describe

Write the scene in plain words. "Small shop interior: doorway, counter, two steps, clear actor path."

02

Gray box

SpatialLang builds an editable 3D layout with real scale — objects, bounds and an actor path.

03

Perform

Actors step into the world in VR. Foam blocks match the table, the step, the wall.

04

Capture

Camera, body and timing are recorded together. The actor is masked live in 3D.

05

Voice + face

Dialogue and expression are captured clean for the final pass.

06

AI finish

The same shot is finished in cinematic quality — the world, the cast, the light.

Captured in VR · working today

Real actors. Any world.

Live 3D masking separates the performer from the room.

01

Headset camera

What the XR camera sees, live.

02

Actor matte

The performer is separated from the room.

03

Tracked pose

Body tracking keeps timing and contact aligned.

The house

Every room is a tool.

One house, five rooms. Use one on its own, or run the whole pipeline.

Any kind of production

Fully virtual, or just the parts you can't afford.

01

Fully virtual

Every set is generated. Actors perform in VR.

02

Semi-real

Real props and foam blocks, virtual everything else.

03

Fill the gaps

Shoot what you have; generate what you can't afford.

04

Classic, upgraded

Use XR like green screen or a volume — for a fraction of the cost.

Honest status

What works today. What's next.

Working today

  • Prompt to editable 3D worlds (SpatialLang)
  • Moving shots recorded inside those worlds
  • AI finish of the same shot (Village, Keep, Harbour)
  • Live actor masking and pose capture in VR
  • Story-to-media pipeline (Morpheus Wire)

Next to validate

  • End-to-end live capture at a steady 30 FPS
  • Studio fit-out at 3440 N 16th St
  • Phone-as-camera tracking inside declared worlds
  • One-click hand-off across every tool

The future of production

Step into the house.

The future of production

Blockbusterworlds.Withouttheblockbusterbudget.

Describe any world, step inside it and film it — from a small stage, or the room you're already in.

How we got here

Every era of film made production easier.

1890s

Celluloid

Light on film. Every frame physical.

1970s

Animatronics

Practical creatures and models — built by hand, at great cost.

1990s

Digital

Cameras became computers.

2000s

CG

Worlds built pixel by pixel — by big teams.

2010s

Green screen

Actors imagine the world around them.

2020s

LED volumes

Real-time worlds — at tens of thousands a day.

Now

Storyhouse

Describe the world. Step inside it. Film it.

What Storyhouse solves

The world is the expensive part. We made it the easy part.

Affordability

Cut the cost.

Equipped LED stages often run tens of thousands of dollars a day. Storyhouse runs on modest, off-the-shelf gear.

Accessibility

Same-day worlds.

Prompt a basic environment in the morning. Perform inside it in VR that afternoon.

Capability

Use what's already around you.

An XR-enabled phone can track and operate inside our worlds. Anyone with a headset can step in.

Real side by side · working today

Same shot. A different world.

Our 3D world on one side, the AI-finished shot on the other. Drag the line.

⟷
3D worldAI final

How it works

Describe. Perform. Finish.

01

Describe

Write the scene in plain words. "Small shop interior: doorway, counter, two steps, clear actor path."

02

Gray box

SpatialLang builds an editable 3D layout with real scale — objects, bounds and an actor path.

03

Perform

Actors step into the world in VR. Foam blocks match the table, the step, the wall.

04

Capture

Camera, body and timing are recorded together. The actor is masked live in 3D.

05

Voice + face

Dialogue and expression are captured clean for the final pass.

06

AI finish

The same shot is finished in cinematic quality — the world, the cast, the light.

Captured in VR · working today

Real actors. Any world.

Live 3D masking separates the performer from the room.

01

Headset camera

What the XR camera sees, live.

02

Actor matte

The performer is separated from the room.

03

Tracked pose

Body tracking keeps timing and contact aligned.

The house

Every room is a tool.

One house, five rooms. Use one on its own, or run the whole pipeline.

Any kind of production

Fully virtual, or just the parts you can't afford.

01

Fully virtual

Every set is generated. Actors perform in VR.

02

Semi-real

Real props and foam blocks, virtual everything else.

03

Fill the gaps

Shoot what you have; generate what you can't afford.

04

Classic, upgraded

Use XR like green screen or a volume — for a fraction of the cost.

Honest status

What works today. What's next.

Working today

  • Prompt to editable 3D worlds (SpatialLang)
  • Moving shots recorded inside those worlds
  • AI finish of the same shot (Village, Keep, Harbour)
  • Live actor masking and pose capture in VR
  • Story-to-media pipeline (Morpheus Wire)

Next to validate

  • End-to-end live capture at a steady 30 FPS
  • Studio fit-out at 3440 N 16th St
  • Phone-as-camera tracking inside declared worlds
  • One-click hand-off across every tool

The future of production

Step into the house.